ICD-11 Criteria for Gaming Disorder (6C51)
Gaming disorder is characterised
by a pattern of persistent or recurrent gaming behaviour (‘digital gaming’ or
‘video-gaming’), which may be online (i.e., over the internet) or offline,
manifested by:
- impaired control over gaming (e.g., onset, frequency, intensity, duration, termination, context);
- increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities; and
- continuation or escalation of gaming despite the occurrence of negative consequences.
The pattern of gaming behaviour
may be continuous or episodic and recurrent. The pattern of gaming behaviour
results in marked distress or significant impairment in personal, family,
social, educational, occupational, or other important areas of functioning. The
gaming behaviour and other features are normally evident over a period of at
least 12 months in order for a diagnosis to be assigned, although the required
duration may be shortened if all diagnostic requirements are met and symptoms are
severe.
Exclusions:
- Hazardous gaming (QE22)
- Bipolar type I disorder (6A60)
- Bipolar type II disorder (6A61)
6C51.0 Gaming disorder, predominantly online
Gaming
disorder, predominantly online is characterised by a pattern of persistent or
recurrent gaming behaviour (‘digital gaming’ or ‘video-gaming’) that is
primarily conducted over the internet and is manifested by:
- impaired control over gaming
(e.g., onset, frequency, intensity, duration, termination, context);
- increasing priority given to
gaming to the extent that gaming takes precedence over other life
interests and daily activities; and
- continuation or escalation of
gaming despite the occurrence of negative consequences. The behaviour
pattern is of sufficient severity to result in significant impairment in
personal, family, social, educational, occupational or other important
areas of functioning.
The pattern of gaming behaviour may be continuous or episodic and recurrent. The gaming behaviour and other features are normally evident over a period of at least 12 months in order for a diagnosis to be assigned, although the required duration may be shortened if all diagnostic requirements are met and symptoms are severe
6C51.1 Gaming disorder, predominantly offline
Gaming
disorder, predominantly offline is characterised by a pattern of persistent or
recurrent gaming behaviour (‘digital gaming’ or ‘video-gaming’) that is not
primarily conducted over the internet and is manifested by:
- impaired control over gaming
(e.g., onset, frequency, intensity, duration, termination, context);
- increasing priority given to
gaming to the extent that gaming takes precedence over other life
interests and daily activities; and
- continuation or escalation of
gaming despite the occurrence of negative consequences. The behaviour
pattern is of sufficient severity to result in significant impairment in
personal, family, social, educational, occupational or other important
areas of functioning.
The pattern of gaming behaviour may be continuous or episodic and recurrent. The gaming behaviour and other features are normally evident over a period of at least 12 months in order for a diagnosis to be assigned, although the required duration may be shortened if all diagnostic requirements are met and symptoms are severe.
6C51.Z Gaming disorder, unspecified
6C5Y Other specified disorders due to addictive behaviours
6C5Z Disorders due to addictive behaviours, unspecified
Body-focused repetitive behaviour disorders (6B25)
REFERENCE:
International Classification of Diseases Eleventh Revision (ICD-11). Geneva: World Health Organization; 2022. License: CC BY-ND 3.0 IGO.
https://creativecommons.org/licenses/by-nc-nd/3.0/igo/
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